Friday, March 03, 2006

Field of out of school leisure

This field of out-of-school leisure is defined by the way that these participants say they learn (more mentioned in chapter 6) and how they approach learning in this field. As new learning in a new field always consists of trial and error, it is natural to define what this field consists of, i.e. the conventions, rules, rituals – all of which constitute the field that makes up the habitus.
I believe that this field enforces/establishes a distinct general difference between those of generation X or Y, and this generation [M], hence the inclusion of ‘Generations’ in the literature review. However, the way that these social agents act and interact with each other and learn from each other, is reflective of the way teenagers go about finding out about the latest fashion, fad, or trend, and how this is shared discursively to their friends online and face-to-face. The perpetuation of “What is the latest” dictates that agents need to be interested to keep up with the play, and continue their friendships and develop their networks. Questions such as “What kind of cellphone do you have?” or “How long have you had your iPod?” or “I was talking to so-and-so on MSN the other day” not only makes the world a global village (McLuhan, Levinson), but is a perpetuation of conventions such as “Do you know how to do . . . “ “What does that mean?” “Oh, cool!” and “Have a look at this site.” The time involved to be able to ask and answer all these things dictates that these teenagers are reliant on technology in a way like never before, and along with their general generational differences already exhibited, the way of learning has also been exacerbated through the attentiveness to whatever is the ‘latest’.

Thoughts on this?

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